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Click the "Directories" tab and add the the following directories to the compiler tab (changing to account for where you installed the packages):Ĭ:\Program Files\Microsoft Visual C++ Toolkit 2003\IncludeĬ:\Program Files\Microsoft Platform SDK\IncludeĬ:\Program Files\Microsft Directx 9.0 SDK ( )\Include
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This step only needs to be performed the first time you install Code::Blocks.Select Microsoft Visual C++ Toolkit, and click Set As Default. The first time you install CodeBlocks, you will be shown a list of compilers.Download the latest CodeBlocks "without compiler" and install it.Windows 2000 and older is no longer supported) (The latest one you can find, without needing to go trough the "Validation Required" thing, at: for Windows Vista and for Windows XP and 2003 Server Download the latest version of DirectX 9.0 SDK and install it.You can also use internet explorer to install it automatically (recommended). Download the VC++ Toolkit and install it.Setup for Ogre in Codeblocks is fairly simple, as I will explain here. One of these IDE's is CodeBlocks (of which I highly suggested donating to if you plan on using it.
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Luckily, MS has released the Visual C++ 2003 toolkit (the free compilers), and IDE's were already in the making. There were no GCC Precompiled binaries (which is understandable, because there are many flavors of GCC), and the using GCC with Ogre tutorials were so complicated, that I might as well have just bought VC. It's pretty good, despite it's bugs, and worked.
#INSTALLING CODEBLOCKS FOR FREE#
Once you have OGRE downloaded and setup, learn how to setup your first application.įirst off, let me tell you that this is a completely free method of using Ogre.īeing a cheapskate, I was looking around for free IDEs, and of course, found Dev-C++. Use this guide to install the precompiled OGRE SDK for Visual C++ Toolkit 2003 & Code::Blocks. Installing the Ogre SDK for Visual C++ Toolkit 2003 & Code::Blocks
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